APPLE



 
The apple shader was created to explore how different materials and shaders combine to give the above output.
Tools used : layered shader, granite, ramp, fractal.
By dragging and droping different materials on required shaders, we can render an apple shader.
 
 
The above hypershade tab depicts the network created to get apple shader.
Material : phong. Layered texture helps us to load different materials at same time eg - fractal, granite. 

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