GLASS AND WOOD

 
 
Glass and wood shader.
 
The task was to create a glass and wood shader. The two shaders were created separately, but then I merged the two files to get a single output.
 
The glass texture is created by applying phong material to model and then connecting ramp to it's transparency. Sampler info is used visualise the glass texture without the render. Thickness of glass is obtained by varying the colours in the ramp.
 
The wood shader is applied to polygon model of a table. Wood shader has default settings, so in order to get expected render stucco is connected to wood shader. Stucco helps in embossing the feel of real wood.  

 
Hypershade depicting the Glass and Wood shader networks.

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