FINAL GATHER

 
 
Final gather uses indirect lighting where objects play as source of light. It is useful in rendering realistic scenes.
 
There is no need for any light for this kind of scene.
 
 
The above image shows 3 models placed with primary colour (RGB).
Upon the models are placed 3 planes with different colours. Surface shader is used for the planes.
 
Surface shader consists of (HSV)hue, saturation and value. The output can be obtained by manipulating the V value.
 
 
The above image depicts increased shadow of models on the floor.
The models reflectivity is adjusted to get the desired scene.
 
 
The final render with better illumination.
 
 
A video to showcase the Final gather scene.
 
 
 
 
 

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