GLOBAL ILLUMINATION

 
Global Illumination uses indirect lighting as a source to give the output.
In Global Illumination photons are responsible for light effects and colour bleeding of the objects colour.
 
 
Above is a image of scene file depicting a camera and a spot light.
Spot light is very useful in getting Global Illumination.
 
Photons can be seen as dots on the surface of objects and box.
 
 
First render test with default values.
 

 
The final render image with colour bleeding on the walls.
 
USED -
-Ray trace shadows
- Basic primitives
- Photon map : map visualizer
 
 
Above video shows the final render of the scene.
 
 


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